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Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work.

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If you use it for a performance and you make money-- you rock!

If you have some questions, advice, or praise, contact me at: info(at)ericmedine(dot)com What you will need - Processing environment and compiler.

I've also found that current versions of the Processing don't play nice with open GL-- you'll get an error that looks like this: Cache( To fix this, I've had to get the from Processing version 1.2, and use that in its build path. EXPANDED NOTES on OPENKINECT in Eclipse It seems as if openkinect needs to add native files as well in order to run-- when you add your file, rather than throwing it into your project all by itself, drag the entire folder containing 'openkinect.jar' and 'lib Kinect.jnilib' files into your project (call this something like 'kinectlibrary').

Right click on 'openkinect.jar', and add it to your build path.

For more detailed info and tutorials, head over to his site and check it out!

About Processing from Processing.org: Processing is an open source programming language and environment for people who want to create images, animations, and interactions.

Open the nodes of both libs and select the field 'Native library location', press 'Edit' on the right and set the 'jni' folder of your project.

Confirm all changes and the project setting are ready for Open GL.

With the newer versions of the "old" kinect (model #1473) the firmware has been changed, and no longer supports the libraries used in this tutorial.

About this tutorial "Kinect for Processing" involves configuring a set of libraries that can be compiled with the Processing programming environment to parse and manipulate Kinect data.

About Kinect The Kinect is a stereo camera (actually triple camera including the IR sensor) that has some pretty sophisticated firmware algorithms that can spit out a wide variety of depth and motion tracking data.

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